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Peter Jason Quill ★ Star Lord ([personal profile] momsboy) wrote2019-06-30 08:38 pm

Asgard Genesis | The Benatar player plot

Plot During the June 'item drop' event, the Guardian's ship The Benatar crashed into the city in the Vænnstaðr park of Skadi District. It's an M-Class ship they use as means to fly around the Galaxy and also their home.

It's not operational after the crash but Peter is trying to fix it to use it as house of sorts and maybe see if he can get it to fly in the long run. Getting the ship to fly will be an unlikely outcome, there's not a regular source of energy to power a ship of this size and one of the wings got broken during the landing. The idea is that Peter will ask for help to the other newcomers and see if that way it can be operational sooner. The more people involved the more fun it could get, and it's a way to build up CR.
Ship visuals
It's really a big ship (front and back) with an escape pod attached that's big enough to fit people comfortably. Most of the ship doesn't have doors, just a series of arches and ladders, except: the bathroom, individual bedrooms and the cargo bay.

The doors, the pod, the air conditioning, music system and different utensils need to be operated with electricity. Since that will be an option no more, he will have to work on getting those to open/work manually and use oil lamps/candles to light up the ship.

Time-line & tasks The list of tasks and time-frame after clearing things with the Asgard mods are the following:


1 - The ship's arrival in Asgard

The ship crash-lands into the Vænnstaðr park, and it's left there to avoid further damage to the structure. Peter needs to contact Skadi Goddess when available to ask for actual permission/thank her. Skadi granted Peter permission to leave the ship in her park, albeit under some conditions.


2 -Getting inside the ship

With the help of other volunteers (Melisandre, Loki, Thrawn), Peter broke open the cargo bay door. There's more damage made to the ship's door, as it was easier to break them down to get inside the different rooms than to wait until a source of energy could make them operative.


3 -Making the ship livable

In order for Peter or anyone else to be able to live in this space, they really only have to find a way into the ship. There would be no lights or electricity until the previous requirement is met, but if they're fine with stumbling around the open spaces of the ship in the dark, it's doable. Access to the bathrooms/bedrooms/cargo bay are dependent on an electricity source, as you stated, and can be accomplished within the same 3-4 month timeframe we gave you for being able to power the lights in the ship. This is like, bare minimum power, enough to see by and get doors to open/close but not much else.

⬜ Work in progress: The doors of the ship have been broken down, and oil lamps as well as candles are being used to light up the rooms at night. During the day, the different windows of the ship give the rooms enough light.


4 -Making the ship comfortable

Powering the air conditioning, music system, and anything else that requires a constant source of electricity will take much longer to accomplish because it'll need a much larger generator. The ship is huge, and electricity is being invented as a brand new concept, so the Benatar would need its own massive generator to get enough power to actually get things running properly. This would take 5-6 months of trial and error in figuring out what this big ol' ship needs to stay powered. In that timeframe, you could take some liberties with saying maybe it works decently enough for a few hours during the day, or he could get it to last the whole night if he stores up all the power from a day or two of sunlight. Things like this are okay! But it wouldn't get to a point of staying on consistently until that large-scale power source is finalized.


⬜ Work in progress - Info TBA


5 -Getting the ship to fly

Since part of the damage I described in the Deluge-ion log was that one of the Benatar's wings broke, that pretty much meant the ship would be grounded indefinitely. That kind of damage needs to be welded to get it fixed and it's not exactly possible in Asgard for now...Peter is just in denial about it.

6-Weapons and such

The weapons and bombs shown in the movies work with power cells, anulax batteries and electricity...which means they're all useless in Asgard.